This *IS* the 21st Century

“If the future is not your destination, now might be a good time to disembark.”
(from Generosity by Richard Powers)

What do you think of when you hear the term “21st century skills”? That question kicks off our Project Compass workshops, as we work with staff from public libraries around the country to augment the support they provide to a workforce struggling to recover in the current economic climate. We take a big picture look at what is different about job seeking in the 21st century and what skills people need to succeed in the modern work world. This is inspired by the IMLS vision for the pivotal role played by libraries and museums in helping to build 21st century skills.

21st century skills for the workforceMost people answer the question with technology skill responses: “it’s all about mobile devices;” “new office software;” “changes in library automation systems;” “embedded technologies;” etc. The reality is much more complex. Consider the skills shown at right, a list applicable to the workplace condensed from the IMLS publication.

What predominates is adaptability, flexibility, social and collaborative skills, and above all, the ability to learn and keep learning—knowing how to learn as shift continues to happen. While specific technical skills are certainly necessary, the key to thriving in this decade is more about attitude and the active embrace of lifelong learning.

The innovation problem

In the workshops, we hear the frequent lament that too many people coming to the library for help are stuck at a 20th century skill level. This is true of both urban and rural communities. However, for rural libraries, the situation is compounded by the small size and isolation of their communities, especially when people stuck in antiquated attitudes are in positions of influence (board members, city managers, even library staff).

The reality is that everyone needs to embark on this journey to the future. It is no longer an option. We are in the thick of the 21st century, a globally connected knowledge economy, and it does not indulge complacence.  It is heart-wrenching to hear about a small town factory worker who performed a narrow skill set on one machine for 30 years and now is thrust abruptly into the electronic information age. We don’t want to see anyone disembark from the future. But what can we do to boost those who are sinking to the bottom of the digital skills divide?

Steven Johnson, author of Where Good Ideas Come From, would explain the problem as not enough density for incubating ideas, which lead to growth and progress. Small or isolated communities lack “liquid networks,” the fluid environments in which enough ideas bump into each other to spark great discoveries and innovations. Tracking the incidence of significant innovation through human history, Johnson concludes that the more diverse, populated and connected the environment, the more it works as an “engine of creativity.” As people migrated to cities, lived in close proximity and mingled their subcultures, the rate of innovation soared. The Internet and the Web have expanded this open information commons exponentially.

Incubating ideas is akin to nurturing the acquisition of crucial 21st century skills. Increasing those 21st century skill sets should not be a solo endeavor, as if one were studying for a math or a typing test. It is a networked effort in which community members stimulate each other to strive and achieve. The richer the idea/skill environment, the faster all members of the community will rise to the challenges.

Library as 21st century skills incubator

If your library community needs a boost to become a more successful incubator for 21st century skills, here are some ideas to try;

1. Get all library staff on board first. If all staff members understand why the 21st century skill sets are so critical to patrons’ success, they will be more deliberate about embedding the skills in programs and classes and helping patrons improve on many fronts. Even a basic computer skills class can advance awareness of the online and digitized nature of our modern world and promote teamwork, accountability and flexibility.

2. Be the catalyst for creating networks in your community to approximate the “liquid networks” of cities. Bring people together at the library with the deliberate intention of mixing it up as much as possible to spark interactions between subcultures. Start an all-ages discussion group (teens to Boomers) to talk about the pros and cons of starting a small business.

3. Try to find the “edges” where the current state of things is not so satisfying. A major innovation blocker is a state of affairs in which things are so satisfying that nobody has any incentive to change. This is the “we’ve always done it this way” syndrome. Protracted high unemployment rates and economic difficulties offer an uncomfortable edge that may push people to face some 21st century realities and open up to possibilities.

4. Focus on your community members who are most receptive to growth and change. I have lived in small villages where too many of the residents had “checked out” through alcoholism, drug addiction, or just lack of ambition. How disheartening for the community librarian who wants to have an impact. Working with the handful who are most likely to succeed starts a positive feedback loop which just may be contagious. Do what you can to expose your “champions” to outside resources and networks to add heat to a small town incubator.

Is your library succeeding in incubating new skills and awareness? Tell us what you’re doing right.

Betha Gutsche

Betha Gutsche has been a virtual librarian ever since receiving her MLIS from the University of Washington Information School. Immersed in the online community of WebJunction, she has cultivated community connections through forums, live online events, and writing stories about the library community. She has delved into e-learning design, curriculum development, needs assessment, and all things connected to social learning in the online world. Betha is the editor-in-chief of the Competency Index for the Library Field. She is now the manager of Project Compass, a program working with public libraries to augment their service to communities impacted by tough times. Underneath it all, Betha is an artist and loves to raise awareness of visual literacy and introduce people to the power of image.

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Project Runway: 5 lessons for training and design

I recently got hooked on Project Runway, the reality show in which aspiring fashion designers compete to create new designs within significant restrictions on time, materials, and theme. I’m not a fan of reality shows nor am I a fashionista, but I find it fascinating to watch the participants’ responses to working creatively under intense pressure. I see some application to training and instructional design.

1. Mind the scope
The Project Runway participants perform under grueling time constraints. They hear about the theme of the week, make some quick sketches, go shopping with specified budget and time limits, start fabricating, fit their models, and polish the garments into readiness for the runway—all within a 15-hour day, followed by a 4-hour stint. It is critically important for them to gauge their designs to what can effectively be accomplished in that relentless schedule. Awareness of the realistic scope of a project is essential. In episode 6 of this season, Amy launched into an ambitious effort to create a pair of pants out of multi-layered, overlapping petals of fabric. She miscalculated the scope of the effort needed to pull it off successfully and she ended up being smacked down by the judges. Instructional designers and trainers also need to be mindful of scope. Although they may have more time to create training modules, the time constraint is in the delivery of the learning. It is tempting to cram too much into a lesson, to overload the learner and defeat the learning. Know your parameters and design accordingly.

2. Failure is okay …to a point
On Project Runway, designers are encouraged to take risks. Those who play it safe or stick to reliable formulas are not likely to arouse the judges’ admiration and votes. In many organizations, there is increasing attention to the productive aspects of risk-taking and failure. All this is good. However, there should be self-check points along the path of risk. When Jonathan’s colleagues were referring to one of his dresses as an explosion in a toilet paper factory, it was time for him to stop and seriously appraise his direction instead of plunging blindly ahead (episode 6). When Amy worried about the unruliness of her hair-filled, cowl-necked dress, it would have been a good move to just cut it off and rethink her expression of the concept (episode 8). Risk-taking stretches designers and trainers in new directions, but if those directions are not productive, know when it’s time to pull out and start over.

3. Limitation is liberating
In my favorite episode of this season (#7), the crew headed to the hardware store to buy all of their materials. As usual, they had a limited budget and time in which to make purchases. This combination of constraints produced some of the most impressive fashion creations I’ve seen on the show. Jay fabricated a stunning haute couture outfit out of black plastic garbage bags and blue painters tape. Mila sliced up black and white plastic paint tray liners into an amazing dress that totally belied the humble materials. By contrast, a later design challenge that was conceptually wide open, asking for fashions evoking earth, air, fire, or earth, yielded the least interesting garments. It’s tempting to seek out ever more sophisticated design tools to deliver effective training, but it’s a good exercise to see what you can accomplish with humble materials and simple techniques.

4. No prima donnas
Episode 9 paired the remaining eight designers in teams, forcing these highly individualist design sensibilities to work collaboratively. Jay, who has displayed superstar qualities in design and craftsmanahip, bombed seriously when he had to work with Mila. The animosity between the two of them was right on the surface. Mila was able to keep cool and focused but Jay stumbled badly. He was not able to manage his emotions and concentrate on the outcomes. Not only was his design poorly conceived, it was poorly crafted—a setback for the man who had produced that brilliant garbage bag outfit. There’s more room for prima donna behavior in the fashion world than there is in the training world. In training, collaboration is common. Even for those trainers who work solo, there is always team-building with your learners. Excellent training design and delivery is underwritten by those soft skills that enable good communication and teamwork.

5. Be unruffled
I am always impressed at the calm and confidence of the designers as they watch the models walk the runway in their creations. They speak with assurance about the concept and the technical effort they had put into the fashions, even if they are about to be cast out of the competition. In training, it’s the learners who are the ultimate judges. Go before them with confidence, take critiques in stride, and take your lessons learned back to the drawing board for the next round.

Betha Gutsche

Betha Gutsche has been a virtual librarian ever since receiving her MLIS from the University of Washington Information School. Immersed in the online community of WebJunction, she has cultivated community connections through forums, live online events, and writing stories about the library community. She has delved into e-learning design, curriculum development, needs assessment, and all things connected to social learning in the online world. Betha is the editor-in-chief of the Competency Index for the Library Field. She is now the manager of Project Compass, a program working with public libraries to augment their service to communities impacted by tough times. Underneath it all, Betha is an artist and loves to raise awareness of visual literacy and introduce people to the power of image.

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LearnRT Events at ALA Midwinter 2010 in Boston

The following are events scheduled by the Learning Round Table at the ALA Midwinter Meeting in Boston. These meetings and events are open to members and non-members. On behalf of the LearnRT board we hope to see you in Boston!

Friday, January 15 from 3:30-5:00
Learning Town Hall Meet and Greet
INTER-Rose Kennedy II

Saturday, January 16 from 8:00-12:00
Open Board Meeting I
BCEC-Room 156C

Sunday, January 17 from 10:30-12:30
Training Showcase Planning Meeting
BCEC-Room 161

Monday, January 18 from 10:00-12:00
Open Board Meeting II
BCEC-Room 206A

Monday, January 18 from 1:30-3:00
Staff Development Discussion
BCEC-Room 203

Lori Reed

Lori Reed, Managing Editor of ALA Learning, has more than 15 years experience in training and is the Learning & Development Coordinator for the Charlotte Mecklenburg Library where she oversees the learning & development of a diverse group of staff at twenty libraries. Lori’s passions are performance consulting, learning strategies, and e-learning. Lori is coauthor, with Paul Signorelli, of Workplace Learning and Leadership: A Handbook for Library and Nonprofit Trainers. Lori also blogs at LoriReed.com and can be reached at lori[at]lorireed.com.

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Alternate Reality Games and Learning

Familiar with alternate reality games? Basically, players interactively participate in an in-depth story that is revealed as a series of puzzles in the real world. ARGs are usually open-ended as the players create the content and influence the development of the story arc. One person or a small group serve as the puppet masters who steer the game that other players happen into through the rabbit hole – the game’s conceit. Read a whitepaper on ARGs here and even check out one of the best “serious gaming” ARGs, World Without Oil, here.

Alternate reality games, in my opinion, are the natural evolution of simulations, which have proven invaluable in learning environments. We know that simulations provide learners safe contexts in which to practice real-world skills. Now imagine the level of immersion we could provide our learners if they were involved in a larger story, while simultaneously learning and developing those new skills.

Recently, I experimented with alternate reality gaming here at the library using one of our bi-monthly Quality Book Discussions as fodder. Here is the situation:

Thirty staff members signed up to discuss the book, “Branded Customer Service: The New Competitive Edge.” The staff members were expecting the same let’s-gather-together-in-a-circle-and-discuss-the-book format, but what do you really take away from that kind of discussion? Nothing. Instead, I, acting as the puppet master, sent all 30 participants an encrypted email message from the character I would portray in the game, Dr. X. Over the next few days, the staff members deciphered the code, which ultimately sent them to a hidden discussion board inside our intranet, Sharepoint. During the course of a week, participants (now dubbed “field agents”) gave themselves silly pseudonyms and contributed to discussion questions I rolled out every other day.

When the actual face-to-face discussion occurred a week later, Dr. X met with the field agents and instead of me leading an unguided discussion about “Branded Customer Service,” I had the participants complete a series of creative exercises to stimulate further discussion and to maximize transfer.

I had two-fold learning objectives for this ARG: to have staff members demonstrate on-brand customer service behaviors at several touch points in our branches and to have staff members utilize the web parts of Sharepoint 2007, which we just implemented about two months ago. While I have not formally assessed the learning goals, the early signs seem promising for this pilot project.

Jay Turner

Jay Turner, Training Manager at Gwinnett County Public Library in Georgia, is responsible for all aspects of learning and development for a staff of 300+ employees. He considers himself a lifelong student, and delights in sharing his passion for learning with anyone willing to listen (much to their chagrin!) He is a library lifer, who began working in libraries as a teen and has worn almost every conceivable public services hat since. Jay’s diversity of experience helps him develop and deliver solutions that are creative, practical, and effective. He is a self-proclaimed information and tech junkie, who gets his fix by playing in his “digital sandbox” with new tools and neat ideas to make learning more accessible, more flexible, and more fun across any medium. He can be reached at jayturner[at]comcast.net.